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Before starting the design of the generic 3d object. We will collect things that should be accessible by this interface. Here is a brief list:

  • Ray intersection test: returns a SurfacePoint.
  • A sampler? A collection of points over the surface?
  • The concrete type of the object (mesh, particles, etc ...).
  • Method to apply a transformation matrix.
  • Bounding box.

The shader will not be linked to the object anymore. SurfacePoint will hold it, and the intersection test is responsible of setting it.

-- AlejandroContyEstevez - 15 Nov 2004