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World, view and render

World

This program modifies the world settings. The picture is a rendering of the default cube with the default camera and lighting.

Code Snippets World.png

#--------------------------------------------------
# File world.py
#--------------------------------------------------
import bpy
 
def run():
    world = bpy.context.scene.world
 
    # World settings
    world.use_sky_blend = True
    world.ambient_color = (0.05, 0, 0)
    world.horizon_color = (0, 0, 0.2)
    world.zenith_color = (0.04, 0, 0.04)
 
    # Stars
    sset = world.star_settings
    sset.use_stars = True
    sset.average_separation = 17.8
    sset.color_random = 1.0
    sset.distance_min = 0.7
    sset.size = 10
 
    # Environment lighting
    wset = world.light_settings
    wset.use_environment_light = True
    wset.use_ambient_occlusion = True
    wset.ao_blend_type = 'MULTIPLY'
    wset.ao_factor = 0.8
    wset.gather_method = 'APPROXIMATE'
 
    # Clouds texture
    tex = bpy.data.textures.new('Clouds', type = 'CLOUDS')
    tex.cloud_type = 'GREYSCALE'
    tex.noise_type = 'SOFT_NOISE'
    tex.noise_basis = 'ORIGINAL_PERLIN'
    tex.noise_scale = 0.06
    tex.noise_depth = 1
 
    # Set texture as active world texture
    world.active_texture = tex
 
    # Retrieve texture slot
    wtex = world.texture_slots[world.active_texture_index]
    print(wtex, world.active_texture_index)
 
    # Texture slot settings
    wtex.use_map_blend = False
    wtex.use_map_horizon = False
    wtex.use_map_zenith_down = False
    wtex.use_map_zenith_up = True
    wtex.color = (1,1,1)
    wtex.texture_coords = 'VIEW'
    wtex.zenith_up_factor = 1.0
    return
 
if __name__ == "__main__":
    run()

View ad render

This program modifies the render settings, switches to the Default screen, and changes to Camera viewport. Finally the animation is started, unfortunately in the old view.

#----------------------------------------------------------
# File view.py
# Changes the view and render settings
#----------------------------------------------------------
import bpy
 
def setRenderSettings():
    render = bpy.context.scene.render
    render.resolution_x = 720
    render.resolution_y = 576
    render.resolution_percentage = 100
    render.fps = 24    
    render.use_raytrace = False
    render.use_color_management = True
    render.use_sss = False
    return
 
def setDefaultCameraView():
    for scrn in bpy.data.screens:
        if scrn.name == 'Default':
            bpy.context.window.screen = scrn
            for area in scrn.areas:
                if area.type == 'VIEW_3D':
                    for space in area.spaces:
                        if space.type == 'VIEW_3D':
                            space.viewport_shade = 'SOLID'
                            reg = space.region_3d
                            reg.view_perspective = 'CAMERA'
            break
    return
 
def run():
    setRenderSettings()    
    setDefaultCameraView()
    # Start animation, unfortunately in the old view
    bpy.ops.screen.animation_play(reverse=False, sync=False)
    return
 
if __name__ == "__main__":
    run()