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Camera View

Mode: All modes

Hotkey: 0 NumPad

Menu: View » Camera » Active Camera

Cameras View can be used to virtually compose shots and preview how the scene will look when rendered. Pressing 0 NumPad will show the scene as viewed from the currently active camera. In this view you can also set the Render Border which defines the portion of the camera view to be rendered.

Camera view provides a preview for the final rendered image.

Render Border

Render Border toggle

While in camera view, you can define a Render Border by pressing CtrlB. This will allow you to draw out a dotted orange rectangle within the camera view. Your renders will now be limited to the part of scene visible within the render border. This can be very useful for reducing render times. The border can be disabled by disabling the Border option in the Dimensions panel of the Render context or by using CtrlB to set a Render Border larger than the camera view.


Anti-Aliasing and blur options with borders
Note that when Render Borders are activated, Full Sampling Anti-Aliasing will be disabled while Sampled Motion Blur will become available.

Read more about Anti-Aliasing »

Read more about Motion Blur »


Render border and associated render.

Read more about Render Output options »

Read more about Cameras »



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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development