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Viewport Sketching

The Grease Pencil is a tool that allows you to draw sketches and annotations in the 3D view and UV/Image editor windows using freehand strokes. It is a tool that can be linked back to traditional 2D paper and pencil workflows where rough “guideline” sketches were often used for planning and quickly communicating ideas. In digital fields, a similar workflow was used by drawing on monitors with wax crayons and pencils. It is often useful to be able to directly scribble on to a work in progress instead of having to do so in a separate place (i.e. another part of the window, or even in a different application altogether).

The name “Grease Pencil” is derived in homage to the wax crayons/pencils that early CG Animators used to draw arcs and other planning notes on their CRT’s with.

In addition to uses for animators in planning their poses and motion curves, Grease Pencil can also be useful in a number of scenarios, including but not limited to:

  • Planning topology and/or layout of models.
  • Director’s shot review tool.
  • “Whiteboard” and assignment review tool for educators.
The Grease Pencil in action.

The next few pages explain how to use this tool:



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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development