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Ruler and Protractor

The ruler can be accessed from the toolshelf, once activated you can use the ruler to measure lengths and angles in the scene.

Example of the ruler and protractor.
Example using the ruler to measure thickness.


Usage

View3d ruler basic.png

Here are common steps for using the ruler.

  • Activate the Ruler from the toolshelf.
  • Click and drag in the viewport to define the initial start/end point for the ruler.
  • Orbit the view and click on either end of the ruler to re-position it. Holding Ctrl enables snap to elements.
  • Click on the middle to measure angles.
  • Press Enter to store the ruler for later use or Esc to cancel.

Note:

  • Editing operations can be used while the ruler is running, however tools like the knife can't be used at the same time.
  • Unit settings and scale from the scene are used for displaying dimensions.

Shortcuts

  • CtrlLMB Template-LMB.png Adds new ruler.
  • LMB Template-LMB.png Drag end-points to place them, Hold Ctrl to snap, Hold Shift to measure thickness.
  • LMB Template-LMB.png Drag center-point to measure angles, drag out of the view to convert back to a ruler.
  • Delete Deletes the ruler.
  • CtrlC Copies the rulers value to the clipboard.
  • Esc Exits
  • Return Saves the rulers for the next time the tool is activated.
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For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development