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Mirror

Mode: Object and Edit modes

Hotkey: CtrlM

Menu: Object/Mesh » Mirror

Description

Mirroring a selection.

Mirroring an Object or Mesh selection will create a reversed version of the selection. The position of the mirrored version of the selection is determined by the Pivot Point. A common use of mirroring is to model half an object, duplicate it and then use the mirror transform to create a reversed version to complete the model. Note that mirrored duplicates can also be created with a Mirror modifier.


Read more about the Pivot Point »
Read more about the Mirror Modifier »

Usage

To mirror a selection along a particular global axis press:


CtrlM, followed by X, Y or Z.


The image Mirroring a selection shows the results of this action after a mesh element has been duplicated.


In Mesh mode, you can mirror the selection on the currently selected Transform Orientation by pressing the appropriate axis key a second time. For example, if the Transform Orientation is set to Normal, pressing:


CtrlM, followed by X and then X again


will mirror the selection along the X-axis of the Normal Orientation.

Read more about Transform Orientations »

Interactive mirror.

You can alternatively hold the MMB Template-MMB.png to interactively mirror the object by moving the mouse in the direction of the mirror axis.



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User Manual

World and Ambient Effects

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Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


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Introduction to the Game Engine
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