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Keying Sets

Timeline Keying Sets.
Keying Sets are a collection of properties. They are used to keyframe multiple properties at the same time, usually by pressing I in the 3D View.
There are some built in Keying Sets, and also custom Keying Sets called Absolute Keying Sets.
To select and use a Keying Set, set the Active Keying Set in the Timeline Header, or the Keying Set Panel, or press CtrlAlt⇧ ShiftI in the 3D View.

Keying Set Panel

This panel is used to add, select, manage Absolute Keying Sets.
Properties > Scene > Keying Set Panel.
Keying Set Name
The active Keying Set is highlighted in blue, LMB Template-LMB.pngX2 to rename.
+
Add new (Empty) keying set to the active Scene.
-
Remove the active Keying Set.
Active Keying Set properties
Description
A short description of the keying set.
Export to File
Export Keying Set to a python script File.py.
To re add the keying set from the File.py, open then run the File.py from the Text Editor.
Keyframing Settings
These options control all properties in the Keying Set.
Note, the same settings in User Preferences override these settings if enabled.
Only Needed
Only insert keyframes where they're needed in the relevant F-Curves.
Visual Keying
Insert keyframes based on the visual transformation.
XYZ=RGB Colors
For new F-Curves, set the colors to RGB for the property set, Location XYZ for example.

Active Keying Set Panel

This panel is used to add properties to the active Keying Set.
Properties > Scene > Active Keying Set Panel.
Properties > Graph Editor > Channels, Named Group.
Paths
A collection of Paths each with a Data Path to a property to add to the active Keying Set.
The active Path is highlighted in blue.
+
Add new empty path to active Keying Set.
-
Remove active path from the active Keying Set.
Active Path properties
ID-Block
Set the ID-Type + Object ID Data Path for the property.
Data Path
Set the rest of the Data Path for the property.
Array Target
Use All Items from the Data Path or select the array index for a specific property.
F-Curve Grouping
This controls what Group to add the Channels to.
Keying Set Name, None, Named Group.
Keyframing Settings
These options control individual properties in the Keying Set.
Only Needed
Only insert keyframes where they're needed in the relevant F-Curves.
Visual Keying
Insert keyframes based on the visual transformation.
XYZ=RGB Colors
For new F-Curves, set the colors to RGB for the property set, Location XYZ for example.

Adding Properties

Some ways to add properties to keying sets.
RMB Template-RMB.png the property in the User Interface, then select Add Single to Keying Set or Add All to Keying Set. This will add the properties to the active keying set, or to a new keying set if none exist.
Hover the mouse over the properties, then press K, to add Add All to Keying Set.

See Also



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For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development