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Grease Pencil

Grease Pencil mode of Dope Sheet Editor is using for working with grease pencil drawings animation timing.

Grease Pencil is used to do basic pencil tests. See more info about this here.

Grease-Pencil block is loaded up in the DopeSheet editor for editing of the timings of the drawings. This is especially useful for animators blocking out shots, where the ability to re-time blocking is one of the main purposes of the whole exercise.

The Grease Pencil mode of the Dope Sheet Editor window

In Grease Pencil mode the DopeSheet editor displays on right its side a few “channels” with some “keyframes” on them. These “channels” are the layers, and the “keyframes” are the frames at which the layer has a sketch defined. They can be manipulated like any other action data in the DopeSheet.

Interface

By their functionality, header, menus and window interface of the Grease Pencil mode is universal as for whole Dope Sheet Editor and about these you can see more details in corresponding sections:

One of the distinction in the Grease Pencil interface — the default for animation editors menu Key is cliped to menu Frame with only the duplicate and transform options.

Using Grease Pencil mode of Dope Sheet Editor

The Grease Pencil animation workflow is detail described here.

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User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development