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Animating Shapes

We just saw how to animate objects’ properties (location, rotation, scale, …). In this part, we are going to talk about animation of objects’ shapes — the states of objects elements sets (as a rule, Vertex Groups) as whole units like a armature poses, where transitions between them then are animating (something like pose and posing animation).

Animating shapes with Shape Keys.

There are many ways of achieving this, with various levels of complexity, abstraction, and power. But, as with objects, we can distinguish two main types:

  • Shape keys are the “direct” shape animation technique using, as usual, keyframing and interpolation F-curves. However, it does so in quite a specific way.
  • “Indirect” animation gathers a bunch of different things, from the classical hooks or lattice, to more specific techniques, like modifiers…
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Note that:
  • Nearly all techniques we are going to talk about apply to meshes. Most of them also handle curves, surfaces, and lattices. The other “shape” object types (mainly metas and texts) are less featured in shape animation.
  • Animating armatures, which are indeed a very famous (and similar on the animating shapes one) indirect animation technique, are describes here.


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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development