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Pivot Constraint


The Pivot constraint allows the owner to rotate around a target object.

It was originally intended for foot rigs.


Pivot panel
The object to be used as a pivot point
When Target is an armature, a new field for a bone is displayed.
When using a bone target, you can choose where along this bone the target point lies.
Vertex Group
When Target is a mesh, a new field is display where a vertex group can be selected.
Pivot Offset
Offset of pivot from target
Pivot When
Always, Z Rot, Y Rot, ...


See also