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Damped Track Constraint

The Damped Track constraint constrains one local axis of the owner to always point towards Target. In another 3D software you can find it with the name "Look at" constraint.

Options

Damped Track panel
Target (Mesh Object Type)
This constraint uses one target, and is not functional (red state) when it has none.
Vertex Group
If Target is a Mesh, a new field is displayed offering the optional choice to set a Vertex Group as target.
Damped Track for Bones
Target (Armature Object Type)
Bone
If Target is an Armature, a new field is displayed offering the optional choice to set an individual bone as Target.
Head/Tail
If Target is an Armature, a new field is displayed offering the optional choice to set whether the Head or Tail of a Bone will be pointed at by the Target. It is a slider value field which can have a value between 0 and 1. A value of 0 will point the Target at the Head/Root of a Bone while a value of 1 will point the Target at the Tail/Tip of a Bone.
To
Once the owner object has had a Damped Track constraint applied to it, you must then choose which axis of the object you want to point at the Target object. You can choose between 6 axis directions (-X, -Y, -Z, X, Y, Z). The negative axis direction cause the object to point away from the Target object along the selected axis direction.




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User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
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Introduction
Controller Editing
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Game States

Introduction

Camera

Introduction
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World

Introduction

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Material Physics
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Static Object
Dynamic Object
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Soft Body Object
Vehicle Controller
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Path Finding

Navigation Mesh Modifier

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Python API

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Bullet physics
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Licensing of Blender Game

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Android Game development