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Copy Location Constraint

Description

The Copy Location constraint forces its owner to have the same location as its target.

Exclamation mark.png
Note that if you use such a constraint on a connected bone, it will have no effect, as it is the parent’s tip which controls the position of your owner bone’s root.

Options

Copy Location panel
Target
This constraint uses one target, and is not functional (red state) when it has none.
Bone
If Target is an Armature, a new field is displayed offering the optional choice to set an individual bone as Target.
Head/Tail
If a Bone is set as Target, a new field is displayed offering the optional choice of where along this bone the target point lies.
Vertex Group
If Target is a Mesh, a new field is displayed offering the optional choice to set a Vertex Group as target.
X, Y, Z
These buttons control which axes (i.e. coordinates) are constrained – by default, all three ones are.
Invert
The Invert buttons invert their respective preceding coordinates.
Offset
When enabled, this control allows the owner to be translated (using its current transform properties), relative to its target’s position.
Space
This constraint allows you to choose in which space to evaluate its owner’s and target’s transform properties.




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User Manual

World and Ambient Effects

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World Background

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Mist
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Introduction to the Game Engine
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