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IMPORTANT! Do not update this page!
We have moved the Blender User Manual to a new location. Please do not update this page, as it will be locked soon.


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Page reviewed and in good shape

File operations

The options to manage files are:

New Clears the current scene and loads startup.blend
Open Open a blend file
Open Recent Displays a list of recently saved .blend files to open
Recover last session This will load the quit.blend file Blender automatically saves just before exiting. So this option enables you to recover your last work session, e.g. if you closed Blender by accident
Recover Auto Save This will open an automatically saved file to recover it.
Save Save the current blend file.
Save As Opens file browser to specify file name and location of save.
Save Copy Saves a copy of the current file.
User Preferences Opens the user preferences dialogue.
Save User Settings Saves the current scene and preferences to startup.blend.
Load Factory Settings Restore the default scene to the factory settings.
Link or Append You don’t have to load a complete file, you can load in only selected parts from another file if you wish.
Import, (COLLADA) Blender can use information stored in a variety of other format files which are created by other graphics programs.
Export Normally you save your work in a .blend file, but you can export some or all of your work to a format that can be processed by other graphics programs.
External Data
Pack into .blend
Pack all used external files into the .blend
Unpack into Files
Unpack all files packed into this .blend to external ones
Make all paths Relative
Make all paths to external files relative to current .blend
Make all paths Absolute
Make all paths to external files absolute
Report Missing Files
Report all missing external files
Find Missing Fils
Try to find missing external files



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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development