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DPX and Cineon

Cineon is Kodak's standard for film scanning, 10 bits/channel and logarithmic. DPX has been derived from Cineon as the ANSI/SMPTE industry standard. DPX supports 16 bits color/channel, linear as well as logarithmic. DPX is currently a widely adopted standard used in the film hardware/software industry.

DPX as well as Cineon only stores and converts the "visible" color range of values between 0.0 and 1.0 (as result of rendering or composite). No alpha is written.

The code has been gratefully copied from CinePaint. According to CinePaint's main developer Robin Rowe the DPX code defaults to logarithmic colorspace. We cannot find yet how to disable this, but it seems to read/write fine without visible loss.

Blender DPX files (entire Elephants Dream movie) have been succesfully imported in a Quantel IQ HD/2K finishing/grading set without problems, so for now we assume it's compliant for professional usage.

Radiance HDR

Radiance is a suite of tools for lighting simulation originally written by Greg Ward. Since Radiance had the first (and for a long time the only) HDR image format, this format is supported by many other software packages.

Radiance (.hdr) files store colors still in 8 bits per component, but with an additional (shared) 8 bits exponent value, making it 32 bits per pixel. Only RGB can be stored in these files.



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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development