From BlenderWiki

Jump to: navigation, search
Blender3D FreeTip.gif
IMPORTANT! Do not update this page!
We have moved the Blender User Manual to a new location. Please do not update this page, as it will be locked soon.

Opening Files

Mode: All modes

Hotkey: F1

Menu: File » Open


Blender uses the .blend file format to save nearly everything: objects, scenes, textures, and even all your user interface window settings.

Exclamation mark.png
Blender expects that you know what you are doing! When you load a file, you are not asked to save unsaved changes to the scene you were previously working on, completing the file load dialog is regarded as being enough confirmation that you didn’t do this by accident.

Make sure that you save your files.


Using the File Browser and Folder Navigation

To load a Blender file from disk, press F1. The File Browser window, as shown above, will open.

The upper text box displays the current directory path, and the lower text box contains the selected filename. P (or the P button) moves you up to the parent directory.

The + and - buttons allow you to cycle through numbered files by increasing or decreasing the number at the end of the file name.

Click on a folder to go inside of it, or click on a file then press the Open Blender File to open it

Clicking Cancel will close the file browser window and return to the program.

Side Panel

The panel on the left displays different ways to find files and several options. To load a file, select it with LMB Template-LMB.png and then press ↵ Enter, or click the Open File button. A file can also be loaded by simply clicking MMB Template-MMB.png over its name.


The system menu contains a list of drives that are available to navigate through to find files. Click on one to jump to that drive.


These are folders that you want to be able to access often without having to navigate to them in the file browser. To add a directory to the bookmark menu, navigate to that folder, then click the Add button. To remove a folder from the list, simply click the X icon nexto to it.


This is a list of recently accessed folders. You can control how many folders appear in this list by going to the File tab of the user Preferences, in the box labeled Recent Files.

Open Options

Inside each .blend file, Blender saves the user interface – the screen layouts. By default, this saved UI is loaded, overriding any user defaults or current screen layouts that you have. If you want to work on the blend file using your current defaults, start a fresh Blender, then open the file browser (F1). Turn off the Load UI button, and then open the file.

The Header Panel

The Header contains several tools for navigation files. The four arrow icons allow you to:

  • Move to previous folder
  • Move to next folder
  • Move up to parent directory
  • Refresh current folder

Create a new folder inside the current one by clicking the Create New Directory icon.

The other icons allow you to control what files are visible and how they are displayed. You can:

  • Display files as a short list
  • Display files as a detailed list
  • Display files as thumbnails

You can sort files:

  • Alphabetically
  • By file type
  • By Date of last edit
  • By file size

Filtering controls which file types are shown. Click the Enable Filtering icon, and toggle which types are shown:

  • Folders
  • Blend files
  • Images
  • Movie files
  • Scripts
  • Font files
  • Music files
  • Text files

Other File Open Options

From the File menu, you can also open files with the following tools:

Open Recent
Lists recently used files. Click on one to load it in.
Recover Last Session
This will load the quit.blend file Blender automatically saves just before exiting. So this option enables you to recover your last work session, e.g. if you closed Blender by accident…
Recover Auto Save
This will open an automatically saved file to recover it.


Blender is aimed at production level use and relies heavily on Python, a powerful scripting language. Python can be used in Blender to create new tools, importers and exporters, and also to drive animation rigs. With Python scripting there are endless possibilities in what you can create with Blender.

Part of Python's power comes from having full access to your system, however this power can also be misused in the wrong hands. It's possible (but not terribly likely) for dishonest people to distribute .blend files containing scripts that may damage your system. These scripts can be attached as part of animation rigs, so that they will be run when such a .blend file is opened.

Exclamation mark.png
Always be very careful when downloading .blend files and tools from un-trustworthy sources!



To protect against malicious .blend files, it's possible to prevent any embedded scripts from running when you open a .blend file. This will mean that custom tools or rigs using Python features will not work, but this won't be a problem for .blend files that don't use these (such as material libraries), and will at least give you a chance to better evaluate what risks might be inside.

By default, Blender will trust all files and run scripts automatically. If you don't trust the file, and want protection, you can disable 'Trusted source' in the File->Open dialog in the properties section on the bottom left. Un-trusted files will disable embedded Python scripts after opening the file.

Blender3D FreeTip.gif
This is the old manual!
For the current 2.7x manual see

User Manual

World and Ambient Effects


World Background

Ambient Effects

Stars (2.69)

Game Engine


Introduction to the Game Engine
Game Logic Screen Layout


Logic Properties and States
The Logic Editor


Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor


Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller


Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Property Editing

Game States



Camera Editing
Stereo Camera
Dome Camera




Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Framerate and Profile
Level of Detail

Python API

Bullet physics


Standalone Player
Licensing of Blender Game

Android Support

Android Game development