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Saving Files

Mode: All modes

Hotkey: F2

Menu: File » Save


Saving files is like loading files. When you press F2, File Browser window will open. The window appears the same as when opening files, except for a few options in the side panel. For descriptions and usage of the file browser functions, see the page on Opening files.



Click the lower edit box to enter a filename. If it doesn’t end with “.blend”, the extension is automatically appended. Then press ↵ Enter or click the Save File button to save the file.

When saving via menu or pressing F2, Ctrl⇧ ShiftS or CtrlAltS, if a file with the same given name already exists, the edit box will turn red as a warning, if you press Enter or the Save button, it will automatically save over the existing file with the same name. So, think twice before you continue saving.

By default, when pressing CtrlS or CtrlW, it will pop-up a message for you to confirm your saving, which aims to avoid the "accidental" saving operation, which may not be what you want. (e.g. say, you want to press Ctrl A when operating, but the Ctrl S is pressed, then you can just move your mouse cursor out of the pop-up, the accidental saving operation will be canceled.)

Depending on the number of Save Versions you have set, all existing files with the same name will be rotated to a .blendn file extension, where n is 1, 2, 3, etc. So, if you were working on MyWork.blend, and saved it, the existing MyWork.blend is renamed to MyWork.blend1, and a new MyWork.blend is saved. This way, you have hot backups of old saved versions that you can open if you need to massively undo changes.

Save Options

The save options appear at the bottom of the side panel.

Compress File

Enable this option to squash large files, this removes dead space.

Remap Relative

This option remaps relative paths when saving a file in a new location

Save Copy

This option saves a copy of the actual working state, but does not make the saved file active.

Tip for Save Increments

The save dialog contains a little feature to help you to create multiple versions of your work: pressing + NumPad or - NumPad increments or decrements a number at the end of the file name. To simply save over the currently loaded file and skip the save dialog, press CtrlW instead of F2 and just confirm at the prompt.

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This is the old manual!
For the current 2.7x manual see

User Manual

World and Ambient Effects


World Background

Ambient Effects

Stars (2.69)

Game Engine


Introduction to the Game Engine
Game Logic Screen Layout


Logic Properties and States
The Logic Editor


Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor


Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller


Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Property Editing

Game States



Camera Editing
Stereo Camera
Dome Camera




Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Framerate and Profile
Level of Detail

Python API

Bullet physics


Standalone Player
Licensing of Blender Game

Android Support

Android Game development