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Blender 2.6, Python Manual

Introduction

Welcome to the Blender 2.6 Python Manual.

Python www.Python.org is an interpreted, interactive, object-oriented programming language. It incorporates modules, exceptions, dynamic typing, very high level dynamic data types, and classes. Python combines remarkable power with very clear syntax.
Python scripts are a powerful and versatile way to extend Blender functionality. Most areas of Blender can be scripted, including Animation, Rendering, Import and Export, Object Creation and the scripting of repetitive tasks.

To interact with Blender, scripts can make use of the tightly integrated API (Application Programming Interface).

General information

Links that are useful while writing scripts.

  • Blender Python API
    • Official API documentation. Use this for referencing while writing scripts.
  • API introduction
    • A short introduction to get you started with the API. Contains examples.
  • CookBook
    • A section of handy code snippets (yet to be written)
  • FAQ
    • Frequently asked questions and their answers

Links that deal with distributing your scripts.

  • Sharing scripts
    • Information on how to share your scripts and get them included in the official Blender distribution.
  • Creating Add-Ons
    • As of Blender 2.5 Alpha1, this is the new way to spread scripts for Blender.
  • Extensions project
    • Project to maintain a central repository of extensions to Blender.

Getting Started - Wiki tutorials

The following pages are located on this wiki and take you from the basics to the more advanced concepts of Python scripting for Blender.

Getting Started - External links

The following pages are not located on this wiki, but contain a lot of good information to start learning how to write scripts for Blender.



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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)

Extending Blender

Introduction

Introduction

Python Scripting

Python Scripting in Blender
Using Add-Ons
Quick Python Tutorial
Interactive Console
The Text Editor
Frequently Asked Questions
Scripting Security
References

Available Scripts

Script Catalog



Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development