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IMPORTANT! Do not update this page!
We have moved the Blender User Manual to a new location. Please do not update this page, as it will be locked soon.

Standalone Player

The standalone player allows a Blender game to be run without having to load the Blender system. This allows games to be distributed to other users, without their requiring a detailed knowledge of Blender (and also without the possibility of unauthorised modification). Note that the Game Engine Save as Runtime is an addon facility which must be pre-loaded before use.


The following procedure will give a standalone version of a working game.

  • File - User Preferences - Addons: - Game Engine - Save as Game Engine Runtime - Install Addon(button).
(You can also Save as Default button, in which case the add-on will always be present whenever Blender is re-loaded).
  • File - Export - Save as Game Engine Runtime - (give appropriate directory/filename)- Save as Game Engine Runtime (button).

The game can then be executed by running the appropriate .exe file. Note that all appropriate libraries are automatically loaded by the add-on.

If you are interested in licensing your game, read Licensing for a discussion of the issues involved.


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Exporting…
If the game is to be exported to other computers, make a new empty directory for the game runtime and all its ancilliary libraries etc. Then make sure the whole directory is transferred to the target computer



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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development