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Action Actuator

Action Actuator

Actuates armature actions, and sets the playback method. The Action actuator is only visible when an armature is selected, because actions are stored in the armature.

See Actuator Common Options for common options.

Special Options:

Action Playback Type
Play
Play ipo once from start to end when a TRUE pulse is received.
Ping Pong
Play ipo once from start to end when a TRUE pulse is received. When the end is reached play ipo once from end to start when a TRUE pulse is received.
Flipper
Play ipo once from start to end when a TRUE pulse is received. (Plays backwards when a FALSE pulse is received).
Loop End
Play ipo continuously from end to start when a TRUE pulse is received.
Loop Start
Play ipo continuously from start to end when a TRUE pulse is received.
Property
Uses a property to define what frame is displayed.
Action
Select the action to use
Continue
Restore last frame when switching on/off, otherwise play from the start each time.
Start Frame
Set the start frame of the action.
End Frame
Set the end frame of the action.
Child Button
Update action on all children objects as well.
Blendin
Number of frames of motion blending.
Priority
Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack.
Frame Property
Assign the action’s current frame number to this property.
Property
Use this property to define the Action position. Only for Property playback type.
Layer
The animation layer to play the action on.
Layer Weight
How much of the previous layer to blend into this one.



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User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development