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Actuator Editing

Actuator Column with Typical Actuator

Blender actuators can be set up and edited in the right-hand column of the Logic Panel. This page describes the general column controls, and also those parameters which are common to all individual actuator types.

The image shows a typical actuator column with a single example actuator. At the top of this column, the column heading includes menus and buttons to control which of all the actuators in the current Game Logic are displayed.

Column Heading

Actuator Column Heading

The column headings contain controls to set which actuators, and the level of detail given, in the actuator column. This is very useful for hiding unecessary actuators so that the necessary ones are visible and easier to reach. Both these can be controlled individually.

Actuators
Show Objects Expands all objects.
Hide Objects Collapses all objects to just a bar with their name.
Show Actuators Expands all actuators.
Hide Actuators Collapses all actuators to bars with their names.


It is also possible to filter which actuators are viewed using the four heading buttons:

Sel Shows all actuators for selected objects.
Act Shows only actuators belonging to the active object.
Link Shows actuators which have a link to a controller.
State Only actuators connected to a controller with active states are shown.


Object Heading

Actuator Object Heading

In the column list, actuators are grouped by object. By default, actuators for every selected object appear in the list, but this may be modified by the column heading filters.

At the head of each displayed object sensor list, two entries appear:

Name
The name of the object.
Add
When clicked, a menu appears with the available actuator types. Selecting an entry adds a new actuator to the object. See Actuators for list of available actuator types.
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For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development