From BlenderWiki

Jump to: navigation, search
Blender3D FreeTip.gif
IMPORTANT! Do not update this page!
We have moved the Blender User Manual to a new location. Please do not update this page, as it will be locked soon.


Motion Actuator

The Motion actuator sets an object into motion and/or rotation. There are two modes of operation, simple or servo in which the object can either teleport, rotate or dynamically move. Also, simple mode operation depends on the type of Physics setting for the Object.

See Actuator Common Options for common options.

Special Options:

Motion Type
Determines type of motion
Simple Motion
applies different kinds of motions directly
Servo Control
sets a target speed and also how quickly it reaches that speed.
Blender3D FreeTip.gif
Object collisions
Simple motion can cause an object to go through another object since it never passes the any of the coordinates between the start and end. This can be avoided using Servo Control, which is activated when the Physics setting for the object(s) is set to Dynamic/Rigid Body/Soft Body.


Simple Motion

Motion actuator for Simple Motion
Loc
The object jumps the number of blender units entered, in each of the three axes,each time a pulse is received.
Rot
The object rotates by the specified amount, in each of the three axes, each time a pulse is received.
The rotation is specified in degrees. If you have enabled tooltips in the user preferences, the tip will also show the value converted in radians.
L
Coordinates specified are Global (Black and gray) or Local (White and gray).


Blender3D FreeTip.gif
Servo Control
To make Servo Control work, it is necessary to turn on Dynamic in the Physics window, and to make the object an Actor.


Servo Control

Motion actuator for Servo Control
Servo control is a powerful way to achieve motion in way which mimics the movement of objects in the physical world. It consists in a servo controller that adjusts the force on the object in order to achieve a given speed. Uses the Proportional - Integral - Derivative (PID) equations of motion See Ref..
Reference Ob
Specifies the object which the actuator owner uses as a reference for movement, for moving platforms for example. If empty it will use world reference.
Linear V
The target linear velocity, in each of the three axes, which the object will try and achieve.
L
Coordinates specified are Global (gray) or Local (White).
X, Y, Z
Sets maximum and minimum limits for the force applied to the object. If disabled (i.e. X,Y or Z buttons are gray) the force applied is unlimited.
Proportional Coefficient
Set the Proportional Coefficient. This controls the reaction to differences between the actual and target linear velocity.
Integral Coefficient
Set the Integral Coefficient. This controls the reaction to the sum of errors so far in this move.
Derivative Coefficient
Set the Derivative Coefficient. This controls the reaction



Blender3D FreeTip.gif
This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development