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Controller Editing

Controller Column with Typical Sensor

Blender controllers can be set up and edited in the central column of the Logic Panel. This page describes the general column controls, those parameters which are common to all individual controller types, and how different states for the objects in the logic system can be set up and edited.

The image shows a typical controller column with a single controller. At the top of this column, and for sensors and actuators, the column heading includes menus and buttons to control which of all the controllers in the current Game Logic are displayed.

Column Heading

Controller Column Headings

The column headings contain controls to set which controllers appear, and the level of detail given, in the controller column. This is very useful for hiding unecessary controllers so that the necessary ones are visible and easier to reach. Both these can be controlled individually.

Show Objects Expands all objects.
Hide Objects Collapses all objects to just a bar with their name.
Show Controllers Expands all Controllers.
Hide Controllers Collapses all Controllers to bars with their names.

It is also possible to filter which controllers are viewed using the three heading buttons:

Sel Shows all controllers for selected objects.
Act Shows only controllers belonging to the active object.
Link Shows controllers which have a link to actuators/sensors.

Object Heading

Controller Column Object Headings, Used States Button = Off
Controller Column Object Headings, Used States Button = On

In the column list, controllers are grouped by object. By default, controllers for every selected object appear in the list, but this may be modified by the column heading filters.

At the head of each displayed object controller list, three entries appear:

(Used States Button)
Shows which states are in use for the object. Detailed description of the marked panel is given in States.
The name of the object.
Add Controller
When clicked, a menu appears with the available controller types. Selecting an entry adds a new controller to the object. See Controllers for a list of available controller types.
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This is the old manual!
For the current 2.7x manual see

User Manual

World and Ambient Effects


World Background

Ambient Effects

Stars (2.69)

Game Engine


Introduction to the Game Engine
Game Logic Screen Layout


Logic Properties and States
The Logic Editor


Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor


Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller


Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Property Editing

Game States



Camera Editing
Stereo Camera
Dome Camera




Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Framerate and Profile
Level of Detail

Python API

Bullet physics


Standalone Player
Licensing of Blender Game

Android Support

Android Game development