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Property Editing

Logic Properties are created and edited using the panel on the left of the Logic Editor Panel. The top menu provides a list of the available property types.


Property Panel
Add Property button
This button adds a new property to the list, default is a Float property named “prop”, followed by a number if there already is one with this name.
Name field
Where you give your property its name, this is how you are going to access it through python or expressions. The way to do so in python is by dictionary style lookup (GameObject["propname"]). The name is case sensitive.
Type menu
This menu determines which type of property it is (see below).
Value field
Sets the initial value of the property.
I information button
Display property value in debug information. If debugging is turned on, the value of the property is given in the top left-hand corner of the screen while the game is run. To turn debugging on, tick Show Debug Properties in the Game menu. All properties with debugging activated will then be presented with their object name, property name and value during gameplay. This is useful if you suspect something with your properties is causing problems.
X
Delete property.




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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development