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Keyboard Sensor

Keyboard sensor

The Keyboard sensor is for detecting keyboard input. It can also save keyboard input to a String property.

See Sensor Common Options for common options.

Special Options:

Key
This field detects presses on a named key. Press the button with no label and a key to assign that key to the sensor. This is the active key, which will trigger the TRUE pulse. Click the button and then click outside of the button to deassign the key.

A FALSE pulse is given when the key is released.

All keys button
Sends a TRUE pulse when any key is pressed. This is useful for custom key maps with a Python controller.
First Modifier
Second Modifier
Specifies additional key(s), all of which must be held down while the active key is pressed in order for the sensor to give a TRUE pulse. These are selected in the same way as Key. This is useful if you wish to use key combinations, for example CtrlR or ⇧ ShiftAltEsc to do a specific action.
LogToggle
Assigns a Bool property which determines if the keystroke will or will not be logged in the target String. This property needs to be TRUE if you wish to log your keystrokes.
Target
The name of property to which the keystrokes are saved. This property must be of type String. Together with a Property sensor this can be used for example to enter passwords.
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User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development