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Display

The Display tab at the Render context of the Properties Window, let the game developer specify the maximum frame rate of the animations shown during the game execution, whether to see informations like framerate and profile, debug properties, physics geometry visualization, warnings, if the mouse cursor is shown during the game execution, and options to specify the framing style of the game to fit the window with the specified resolution.


Options

Fig. 1 - Display Tab at the Render Context
Animation Frame Rate
This numeric field/slider specify the maximum frame rate at which the game will run.

Minimum is 1, maximum is 120.

Debug Properties
When checked, if a property was previously checked to be debugged during the game, the values of this property will be shown with the Framerate and Profile contents.
Framerate and Profile
When checked, this will show values for each of the calculations Blender is doing while the game is running, plus the properties marked to be debugged. Each of the values are explained at the Framerate and Profile page.
Physics visualization
Shows a visualization of phisycs bounds and interactions (like hulls and collision shapes), and their interaction.
Deprecation Warnings
Every time when the game developer uses a deprecated functionality (which in some cases are outdated or crippled OpenGL Graphic cards functions), the system will emit warnings about the deprecated function.
Mouse Cursor
Wether to show or not the mouse cursor when the game is running.

Framing

There are three types of framing available for the Blender Game Engine, Letterbox, Extend and Scale
Letterbox
Show the entire viewport of the game in display window, using horizontal and/or vertical bars when needed.
Extend
Show the entire viewport of the game in display window, viewing more horizontally or vertically.
Scale
Stretch or Squeeze the viewport to fill the display window.
Color Bar
This will let the game developer choose the bar colors when using the Letterbox Framing mode.
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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development