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Performance

When developing games, game engineers, software and hardware developers uses some tools to fine tune their games to specific platforms and operating systems, defining a basic usage scenario whereas the users would have the best possible experience with the game.

Most of these tools, are software tools available for the specific Game Engines whereas the games were being developed and will run.

Blender Game Engine also comes with some visual tools to fine tune the games being developed, so the game developers could test the best usage scenario and minimum software and hardware requirements to run the game.

In Blender, those tools are available at the System and Display tab of Render Context in the Properties Window. There are options for specific performance adjusts and measurements, ways to control the frame rate or the way the contents are rendered in Blender window (game viewport) while the game runs, as well as controls for maintainnig geometry allocated in graphic cards memory.

Blender Game Engine rendering system controls
System - Controls for Scene rendering while the game is running.
Blender Game Engine Performance measurements
Display - Controls for showing specific data about performance while the game is running.
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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development