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System

The System tab at the Render context of the Properties Window, let the game developer specify options about the system performance regarding to frame discards and restrictions about frame renderings, the key to stop the Blender Game Engine, and whether to maintain geometry in the internal memory of the Graphic card.

Options

System tab at the Render Context
Use Frame Rate
When checked, this will inform Blender whether to run freely without frame rate restrictions or not. The frame rate is specified at the Display tab of the Render Context of the Properties Window. For more information about frame rates, see the Display page.
Display Lists
When checked, this will tell Blender to maintain the lists of the meshes geometry allocated at the GPU memory. This can help to speed up viewport rendering during the game if you have enough GPU memory to allocate geometry and textures.
Restrict Animation Updates
When checked, this will force Blender game engine to discard frames (even at the middle of redrawing, sometimes causing tearing artifacts) if the rate of frame rendered by the GPU is greater than the specified at the Display Tab.
Exit Key
Clicking at this button will ask the user to type a key to specify a key to stop the game engine from running.
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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development