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Game Logic Screen Layout

The design, construction, debugging and running of a game utilises a wide range of Blender functions. To help with the process, Blender incorporates a suggested screen layout for setting up BGE games. This includes many already-familiar panels but also a new Logic Editor panel (4) concerned solely with the BGE.

The diagram below shows this default Game Logic screen layout, together with the appropriate options for game setup/debug/running (these should be set up in the order shown).

Game Logic Screen Layout
Game Logic Menu

1) Game Logic

Selected from the list of screen layouts for various applications. This includes many already-familiar panels Information, 3D view, Properties but also a new Logic Editor panel concerned solely with the BGE.


Render Engine Menu

2) Blender Game

Selected from the render engine menu. This specifies that all output will be output by the real-time Blender Game Engine renderer. It also opens various other menu options such as the Game options (see below) and a range of Properties for the BGE renderer properties (see below)


Game Options
3) Game
This menu gives various options for conditions for running the Game Engine.

Note that this menu is only available when the render engine is set to Blender Game.

Start Game: Run game in Game Engine (shortcut p or ⇧ ShiftP when the mouse cursor is over the 3D View window).
Show Debug Properties: Show properties marked for debugging while game runs
Show framerate and profile :Show framerate and profiling information while game runs
Show Physics visualization: show a vizualisation of physics bounds and interactions
Deprecation warnings : Print warnings when using deprecated features in the python API
Record animation : Record animation to F-curves
Auto Start : Automatically start game at load time


4) Logic Editor panel

The Logic Editor is where the logic, properties and states are set up to control the behaviour of the objects in the game. (The Logic Editor panel can also be displayed by selecting Logic Editor in the Display Editor menu, by pressing ⇧ ShiftF2, or by pressing Ctrl).


5) Properties
Blender3D FreeTip.gif
Two Meanings for the Same Word
Note that the name "Property" has two different uses in Blender terminology - firstly in the wider use of the Property Display Panel as described here, and secondly as the term used for specific Game Engine logic variables which are also called "properties".


The Property panel of the screen is selected as usual from the main Information menu. However note that several sections of the Property panel are changed when the render engine (2) is changed from Blender Render to Blender Game.

See following sections for details of the content of Physics Properties panels.

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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development