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Contexts

The Properties (or Buttons) Window shows several Contexts, which can be chosen via the icon row in the header (see Context button example).

Context button example

The number and type of buttons changes with the selected Context so that only useful buttons show up. The order of these buttons follows a hierarchy which is detailed below:

  • Manual-Interface-Contexts-Btn Render-25.png Render: Everything related to render output (dimensions, anti-aliasing, performance etc).
  • Manual-Interface-Contexts-Btn Scene-25.png Scene: Gravity in the scene, units and other general information.
  • Manual-Interface-Contexts-Btn World-25.png World: Environmental lighting, sky, mist, stars and Ambient Occlusion.
  • Manual-Interface-Contexts-Btn Object-25.png Object: Transformations, display options, visibility settings (via layers) duplication settings and animation information (regarding Object position).
  • Manual-Interface-Contexts-Btn Constraints-25.png Constraints: Used to control an Object's transform (position, rotation, scale), tracking and relationship properties.
  • Manual-Interface-Contexts-Btn Modifiers-25.png Modifiers: Operations that can non-destructively affect Objects by changing how they are rendered and displayed without altering their geometry (e.g. mirror and smoothing).
  • Manual-Interface-Contexts-Btn ObjectData-25.png Object Data: Contains all Object specific data (color of a lamp, focal length of a camera, vertex groups etc). The icon differs with the type of Object (the one shown here is for a mesh object).
  • Manual-Interface-Contexts-Btn Material-25.png Materials: Information about a surface (color, specularity, transparency, etc).
  • Manual-Interface-Contexts-Btn Texture-25.png Textures: Used by materials to provide additional details (e.g. color, transparency, fake 3-dimensional depth).
  • Manual-Interface-Contexts-BtnParticles-25.png Particles: Add variable amounts of (usually small) objects such as lights or mesh Objects that can be manipulated by Force Fields and other settings.
  • Manual-Interface-Contexts-Btn Physics-25.png Physics: Properties relating to Cloth, Force Fields, Collision, Fluid and Smoke Simulation.

The Buttons in each context are grouped into Panels.



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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development



Contents