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IMPORTANT! Do not update this page!
We have moved the Blender User Manual to a new location. Please do not update this page, as it will be locked soon.


The Space-menu

Blender contains many menus, each of which is accessible from either a window's header or directly at the mouse's location using HotKeys or by clicking RMB Template-RMB.png on a window border, a button or elsewhere on the screen. A context sensitive menu will be displayed if there is one available for that interface element.

Additionally, a menu with access to all Blender commands is available by pressing Space (shown in the picture). Simply start typing the name of the command you need and let the search function of the menu do the rest. When the list is sufficiently narrowed, LMB Template-LMB.png on the desired command or highlight it with and and select with Return.

If you miss the old tool box menu from version 2.4x, you can add something similar with the 3D View: Dynamic Spacebar Menu Add-On which can be installed from the Add-Ons tab of the Preferences window.

Read more about installing Add-Ons ยป

Some menus are context sensitive in that they are only available under certain situations. For example, the specials menu (W hotkey) is only available in a 3D window while Edit Mode is active.

While you are using Blender, be aware of what mode is activated and what type of object is selected. This helps in knowing what hotkeys work at what times.

Collapsing Menus

Sometimes its helpful to gain some extra horizontal space in the header by collapsing menus, this can be accessed from the header context menu, simply right click on the header and enable set it to collapsed.

Right click to access the header menu
Access the menu from the collapsed icon

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Menus on a Mac
Because Blender doesn't use the standard OS menu system, if you are using a Mac, you likely have a redundant menubar at the top. To remove it see this post on Macworld, but beware that it is somewhat complex. As an alternative: simply make Blender full screen with the last button in the info window header (most times at the top of the screen layout).

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This is the old manual!
For the current 2.7x manual see

User Manual

World and Ambient Effects


World Background

Ambient Effects

Stars (2.69)

Game Engine


Introduction to the Game Engine
Game Logic Screen Layout


Logic Properties and States
The Logic Editor


Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor


Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller


Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Property Editing

Game States



Camera Editing
Stereo Camera
Dome Camera




Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Framerate and Profile
Level of Detail

Python API

Bullet physics


Standalone Player
Licensing of Blender Game

Android Support

Android Game development