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Part of the properties window
Shelves in a 3D Window

Panels generally appear in the Properties Window (Buttons Window in Version 2.4x), which can be found on the right hand side of the default screen layout (see Part of the Properties window).

Panels are also found on the Tool shelf and the Properties shelf which are toggleable parts of a 3D Window. To display the Tool shelf, use View » Tool or press T. To display the Properties shelf, use View » Properties or press N. See Shelves in a 3D Window.

The Properties Window includes the header which allows you to choose from several Contexts. Each Context will have a different number and type of Panels. For example, the Render Context will have panels that allow you to alter the dimensions and anti-aliasing of the render output, while the Materials Context will have panels that allow you to set color, transparency, texture, etc.

Panels in the Properties Window can be aligned vertically or horizontally by RMB Template-RMB.png on the Properties Window and choosing the desired option from the menu. Note that the Panels in the Properties Window are optimized for vertical alignment. Horizontal alignment may be cumbersome to work with.

The placement and view of panels can also be altered to your preference. For example, panels can be:

  • moved around the window (or shelf) by LMB Template-LMB.png clicking, holding and dragging the widget in the upper right corner (this resembles the frame splitter widget and has three lines in a triangle formation).
  • scrolled up and down by using Wheel Template-MW.png
  • zoomed in and out by holding CtrlMMB Template-MMB.png and moving the mouse right and left.
  • collapsed/expanded by LMB Template-LMB.png clicking the solid black triangle on the left side of their header.

For further details about each panel, see the Panels reference section, or find the appropriate section in the manual.

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User Manual

World and Ambient Effects


World Background

Ambient Effects

Stars (2.69)

Game Engine


Introduction to the Game Engine
Game Logic Screen Layout


Logic Properties and States
The Logic Editor


Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor


Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller


Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Property Editing

Game States



Camera Editing
Stereo Camera
Dome Camera




Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Framerate and Profile
Level of Detail

Python API

Bullet physics


Standalone Player
Licensing of Blender Game

Android Support

Android Game development