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Window Headers

All windows have a header (the strip with a lighter gray background containing icon buttons). We will also refer to the header as the window ToolBar. The header may be at the top (as with the Properties Window) or the bottom (as with the 3D Window) of a window's area. The picture below shows the header of the 3D window:


Manual-Interface-Window System-Headers-Headerexmpl25.png


If you move the mouse over a window, its header changes to a slightly lighter shade of gray. This means that it is "focused". All hotkeys you press will now affect the contents of this window.


Hiding a header

Manual-Interface-Window System-Headers-Hide25.png

To hide a header, move your mouse over the thin line between a window and its header, until the pointer takes the form of an up/down arrow. Then click, hold and drag with LMB Template-LMB.png from the window over the header to hide the latter.

Showing a header

Manual-Interface-Window System-Headers-Show25.png

A hidden header leaves a little plus sign (see picture). By LMB Template-LMB.png this, the header will reappear.

Note 1: In the 3D window, there are up to two more of these little plus signs (to the top left and right of the window). Those will open panels with several tools, not a second header.

Manual-Interface-Window System-Headers-Show2 25.png

Note 2: In some windows, the mentioned plus sign can be hard to find, because it might look like a part of other icons. One example is the Outliner, in which there are other such plus signs, thus giving the one to get the header back good camouflage.


Header position

To move a header from top to bottom or the other way round, simply RMB Template-RMB.png on it and select the appropriate item from the popup menu. If the header is at the top, the item text will read "Flip to Bottom", and if the header is at the bottom the item text will read "Flip to Top".


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Theme colors
Blender allows for most of its interface color settings to be changed to suit the needs of the user. If you find that the colors you see on screen do not match those mentioned in the Manual then it could be that your default theme has been altered. Creating a new theme or selecting/altering a pre-existing one can be done by selecting the User Preferences window and clicking on the Themes tab of the window.


Window type button

LMB Template-LMB.png clicking on the first icon at the left end of a header allows selection of one of the 16 different window types. Every window frame in Blender may contain any type of window. So if you want 3D views everywhere, just go ahead and change them all.


Menus and buttons

Most Window Headers, located immediately next to this first "Window Type" Menu button, exhibit a set of menus which can be hidden - again with a little minus sign. So if you cannot find a menu that was mentioned somewhere, try looking for a little plus sign (once again) next to the "Window Type" button. By clicking LMB Template-LMB.png on it, the menu will come back.

Menus allow you to directly access many features and commands, so just look through them to see what's there. All Menu entries show the relevant shortcut keys, if any.

Menus and buttons will change with Window Type and the selected object and mode. They only show the actions that can be performed.




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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development