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Getting support: the Blender community

Being freely available from the start, even while closed source, helped considerably in Blender's adoption. A large, stable and active community of users has gathered around Blender since 1998. The community showed its support for Blender in 2002 when they helped raise €100,000 in seven weeks to enable Blender to go Open Source under the GNU GPL.

The community spans two widely overlapping sites:

(Doc 26x Manual Introduction Community) (Blender Foundation Logo) (GNVAFN).png

The Development Community, centered around the Blender Foundation site. Here you will find the home of the development projects, the Functionality and Documentation Boards, the CVS repository with Blender sources, all documentation sources, and related public discussion forums. Developers contributing code to Blender itself, Python scripters, documentation writers, and anyone working for Blender development in general can be found here.

Go to

(Doc 26x Manual Introduction Community) (Blender Artists Logo) (GNVAFN).png

The User Community, centered around the independent BlenderArtists site. Here Blender artists, gamemakers and fans gather to show their creations, get feedback, ask for and offer help to get a better insight into Blender's functionality. Blender Tutorials and the Knowledge Base can be found here as well.

Go to

These two websites are not the only Blender resources. The worldwide community has created a large number of independent sites, in local languages or devoted to specialized topics. A constantly updated list of Blender resources can be found at the above mentioned sites.

IRC chat channels

For immediate online feedback there are three IRC chat channels permanently open on You can join these with your favorite IRC client:

  • #blender Community support channel
  • #blenderchat for general discussion of blender
  • #blenderqa for asking questions on Blender usage
  • #gameblender for discussion on issues related to game creation with Blenders included game engine

For developers there is also :

  • #blendercoders for developers to ask questions and discuss development issues, as well as a meeting each Sunday at 4 pm Netherlands time
  • #blenderpython for discussion of the python API and script development
  • #blenderwiki for questions related to editing the wiki

Who uses Blender?

The Blender community is made up of people from all over the world, with novice and professional graphic artists, occasional users and commercial houses. This manual is written to serve the wide array of Blender users. You might be interested in using Blender if you are a:

  • Hobbyist/Student that wants to explore the world of computer graphics (CG) and 3D animation.
  • 2-D artist that produces single image art/posters or enhances single images as part of an image post-processing lab.
  • 2-D artist or team that produces cartoon/caricature animations for television commercials or shorts (such as “The Magic of Amelia”).
  • 3-D artist that works alone or with another person to produce short CG animations, possibly featuring some live action (such as "Suburban Plight").
  • 3-D team that produces an animated (100% CG) movie (such as "Elephant's Dream", "Plumiferos", "Big Buck Bunny" or "Sintel").
  • 3-D team that works together to produce live action movies that include some CG.

2D and 3D teams that produce movies and animations often specialize in certain aspects of CG. Some of these specific jobs that could use Blender include:

  • Director - Defines what each Scene should contain, the action (animation) and shots (camera takes) within that scene.
  • Modeler - Makes assets for the production. Specialties include Character, Prop and Landscapes/Stage modelers.
  • Cameraman, Director of Photography (DP) - sets up the camera and its motion, shoots the live action, renders the output frames.
  • Material Painter - paints the set, the actors, and anything that moves.
  • Animation and Rigging - makes things hop about using armatures.
  • Lighting and Color Specialist - Lights the stage and sets, adjusts colors to look good in the light, adds dust and dirt to materials, scenes, and textures.
  • Special Purpose talent - Fluids, motion capture, cloth, dust, dirt, fire and explosion.
  • Editor - takes all the raw footage from the DP and sequences it into an enjoyable movie.

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This is the old manual!
For the current 2.7x manual see

User Manual

World and Ambient Effects


World Background

Ambient Effects

Stars (2.69)

Game Engine


Introduction to the Game Engine
Game Logic Screen Layout


Logic Properties and States
The Logic Editor


Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor


Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller


Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Property Editing

Game States



Camera Editing
Stereo Camera
Dome Camera




Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Framerate and Profile
Level of Detail

Python API

Bullet physics


Standalone Player
Licensing of Blender Game

Android Support

Android Game development