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Multiple Materials

Normally, different colors or patterns on an object are achieved by adding textures to your materials. However, in some applications you can obtain multiple colors on an object by assigning different materials to the individual faces of the object.

Add new material

To apply several materials to different faces of the same object, you use the Material Slots options (3) in the Materials header panel.


Material menu in edit mode

The workflow for applying a second material to some faces of an object covered by a base material is as follows:


  • In Object mode, apply the base material to the whole object (as shown in Assigning a material)
  • Create/select the second material (the whole object will change to this new material).
  • In the Active Material box (2), re-select the base material.
  • Go to Edit Mode - Face Select (a new box appears above the Active Material box with Assign/Select/Deselect).
  • Select the face/faces to be colored with the second material.
  • In the Object Material Slots box (3), click the + to create a new slot, and while this is still active, click on the second material in the Available Materials list.
  • Click the Assign button, and the second material will appear on the selected object faces.



  • You can also make this new material a copy of an existing material by adding the data block:

Select object, get the material, (R Click) – Copy data to clipboard. When you have renamed the material, click “Data – Data” to link to the existing material. Proceed to assign faces as required. NB: If you change the material on the original object, the new object color changes too.



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User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development