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Using nodes

Adding Nodes

Nodes are added in two ways to the node editor window:

  • By clicking the Add menu in the node editor toolbar and picking the type of node you want, or
  • By clicking the ⇧ ShiftA -> Add and picking a node from the popup Add menu.

Arranging Nodes

In general, try to arrange your nodes within the window such that the image flows from left to right, top to bottom. Move a node by clicking on a benign area and dragging it around. The node can be clicked almost anywhere and dragged about; connections will reshape as a bezier curve as best as possible.

Connecting nodes

LMB Template-LMB.png-click and drag a socket: you will see a branch coming out of it: this is called a "thread".

Kepp dragging and connect the thread to an input socket of another node, then release the LMB Template-LMB.png.

In this case, a copy of each output is routed along a thread. However, only a single thread can be linked to an input socket.

Disconnecting nodes

To break a link between sockets CtrlLMB Template-LMB.png-click in an empty areas near the thread you want to disconnect and drag: you will see a little cutter icon appearing at your mouse pointer. Move it over the thread itself, and release the LMB Template-LMB.png.

Duplicating a node

Click LMB Template-LMB.png or RMB Template-RMB.png on the desidered node, press ⇧ ShiftD and move the mouse away to see the duplicate of the selected node appeaing under the mouse pointer.

Gotcha!
When you duplicate a node, the new node will be positioned exactly on top of the node that was duplicated. If you leave it there (and it's quite easy to do so), you can not easily tell that there are two nodes there! When in doubt, grab a node and move it slightly to see if something's lurking underneath.




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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development