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Game Settings

Game Settings Panel
This panel contains properties that control how the object surfaces that use the material are rendered in real time by the Blender Game Engine.

Game settings are visible when using the game engine for rendering. Material physics usage is described here.


Backface Cull (default On)
Hide the back faces of objects rendered with this material. If "Off", both sides of the surface are visible (at the expense of lower rendering speed). Note that this setting is applied per-material and not per-face; e.g. if the material is applied to a cube, only the back and front faces of the cube are visible, and not both sides of each face.
Invisible
Hide all faces of objects rendered with this material.
Text
Use material as Text object in the Game Engine.
Alpha Blend menu
Controls how the alpha channel is used to create a transparent texture in the rendered image.
Alpha Sort
Orders the sequence in which transparent objects are drawn on top of each other, so that ones in front receive more light than ones behind.
Alpha Blend
Uses the alpha values present in the bitmap image sourced in the Image slot.
Alpha Clip
Uses the alpha channel as a simple mask.
Add
Render face transparent and add color of face.
Opaque (default)
All alpha values are ignored; the scene is completely non-transparent.
Face Orientation menu

Provides options regarding the orientation (i.e. rotation transformation) of faces to which the material is applied.

Shadow
Faces are used for shadow.
Billboard
Billboard with Z-axis constraint.
Halo
Screen aligned billboard.
Normal (default)
No transofmation.



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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development



Contents