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Introduction to Properties

Material Properties

Materials can have a wide array of properties. It is the combination of all of these things that define the way a material looks, and how objects using that material will appear when rendered. These properties are set using the various Properties panels.

Remember that the appearance of your materials are affected by the way that they are rendered (surface, wire, volume or halo), and by the rendering engine (Blender, Cycles, or Game) used. Most properties for images rendered using Cycles can only be controlled using the Node system.

The table below sets out the various Properties panels available, which Render Engine they are available for, and brief details of their scope. Details of their controls and settings are given on the relevant pages.


Material Property Panels
Panel R G Description
Preview X X A preview of the current material mapped on to one of several basic objects.
Diffuse Shaders X X The basic color of the material, together with different models for dispersion.
Specular Shaders X X The reflected highlights: color, strength and different models for dispersion.
Color Ramps X X How to vary the base color over a surface in both Diffuse ans Specular shaders.
Shading X X Properties of various characteristics of the shading model for the material.
Transparency X (X) Can other objects be seen through the object, and if so, how?
Mirror X Reflective properties of the material.
SubSurface Scattering X Simulates semi-translucent objects in which light enters, bounces around, then exits in a different place.
Strand X For use when surfaces are covered with hair, fur, etc.
Options X X Various options for shading and coloring the object.
Shadow X X Controls how objects using this material cast and receive shadows.
Game Settings X Controls settings for real-time rendering of Game Engine objects.
Physics X ??
Render Engine Key: R = Blender Render; G = Game Engine




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For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development