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Mesh Clean-up

These tools are to help cleanup degenerate geometry and fill in missing areas of a mesh.

Fill Holes

Mode: Edit mode

Menu: Mesh » Clean up » Fill Holes

This tool is can take a large selection and detect the holes in the mesh, filling them in.

This is different from the face creation operator in three important respects.

  • holes are detected, so there is no need to manually find and select the edges around the holes.
  • holes can have a limit for the number of sides (so only quads or tris are filled in for example).
  • mesh data is copied from surrounding geometry (UV's, vertex-colors, multi-res, all layers), since manually creating this data is very time consuming.


Split Non-Planar Faces

Mode: Edit mode

Menu: Mesh » Clean up » Split Non-Planar Faces

This tool avoids ambiguous areas of geometry by splitting non-flat faces when they are bent beyond a given limit.


Delete Loose Geometry

Mode: Edit mode

Menu: Mesh » Clean up » Delete Loose

This tool removes disconnected vertices and edges (optionally faces - off by default).


Degenerate Dissolve

Mode: Edit mode

Menu: Mesh » Clean up » Degenerate Dissolve

This tool collapses / removes geometry which you typically wont want.

  • Edges with no length.
  • Faces with no areas (faces on a point or thin faces).
  • Face corners with no area.


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For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development