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Mesh Editing

Blender provides a variety of tools for editing meshes. These are available through the Mesh Tools palette, the Mesh menu in the 3d view header, and context menus in the 3d view, as well as individual shortcut keys.

Note that all the “transform precision/snap” keys (Ctrl and/or ⇧ Shift) work also for all these advanced operations… However, most of them do not have axis locking possibilities, and some of them do not take into account pivot point and/or transform orientation either…

These transform tools are available in the Transform section of the Mesh menu in the menu bar. Note that some of these can also be used on other editable objects, like curves, surfaces, and lattices.

Types of Tools

Mesh Tools

The mesh tools are found in various places, and available through shortcuts as well.

Transform and Deform tools:

  • Translate
  • Rotate
  • Scale
  • Mirror
  • Shrink/Flatten/Along Normal
  • Push/Pull
  • To Sphere
  • Shear
  • Warp
  • Edge Slide
  • Vertex Slide
  • Noise
  • Smooth Vertex
  • Rotate Edge

Merge and Remove tools:

  • Delete
  • Dissolve
  • Merge
  • Auto-Merge
  • Remove Doubles
  • Tris to Quads
  • Unsubdivide
Add and Divide tools:
  • Make Edge/Face
  • Fill
  • Beauty Fill
  • Solidify
  • Quads to Tris
  • Extrude Region
  • Extrude Individual
  • Subdivide
  • Loop Cut/Slide
  • Knife tool
  • Vertex connect
  • Duplicate
  • Spin
  • Screw
  • Symmetrize
  • Inset
  • Bevel
  • Wireframe

Separate tools:

  • Rip
  • Rip fill
  • Split
  • Separate
  • Edge Split

Accessing Mesh Tools

Mesh Tools Palette

When you select a mesh and ⇆ Tab into edit mode, the Tool Shelf changes from Object Tools to Mesh Tools. These are only some of the mesh editing tools.

Menus

The Mesh is located in the Header bar. Some of the menus can be accessed with shortcuts:

CtrlF brings up the Face tool menu
CtrlE brings up the Edge tool menu
CtrlV brings up the Vertex tool menu



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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development