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Make Edge/Face

Mode: Edit mode

Hotkey: F

Menu: Mesh → Faces → Make Face/Edge

This is a context sensitive tool which creates geometry by filling in the selection. When only 2 vertices are selected it will create an edge, otherwise it will create faces.


The typical use case is to select vertices and press F, however Blender also supports creating faces from different selections to help quickly build up geometry.


The following methods are used automatically depending on the context.


Isolated vertices.

Before
After

Isolated edges

Before
After

N-gon from edges: When there are many edges Blender will make an ngon, note that this doesn't support holes, to support holes you need to use the XXX Fill Faces tool.

Before
After

Mixed vertices/edges: existing edges are used to make the face as well as an extra vertex.

Before
After

Edge-Net: sometimes you may have many connected edges without interior faces.

Before
After

Point Cloud: when there are many isolated vertices, Blender will calculate the edges for an n-gon.

Before
After

Single Vertex Selection: with a single vertex selected on a boundary, the face will be created along the boundary, this saves manually selecting the other 2 vertices. Notice this tool can run multiple times to continue creating faces.

Mesh face create boundary.png


Further Reading

For other ways to create faces see:

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User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development