From BlenderWiki

Jump to: navigation, search
Blender3D FreeTip.gif
IMPORTANT! Do not update this page!
We have moved the Blender User Manual to a new location. Please do not update this page, as it will be locked soon.

Page status (reviewing guidelines)

Page reviewed and in good shape


Mode: Edit mode

Hotkey: CtrlM

Menu: Mesh » Mirror » Desired Axis

The mirror tool mirrors a selection across a selected axis.

The mirror tool in Edit mode is similar to Mirroring in Object mode. It is exactly equivalent to scaling by -1 vertices, edges or faces around one chosen pivot point and in the direction of one chosen axis, only it is faster/handier.

After this tool becomes active, select an axis to mirror the selection on entering x,y, or z.

You can also interactively mirror the geometry by holding the MMB Template-MMB.png and dragging in the direction of the desired mirror direction.

Axis of symmetry

For each transformation orientation, you can choose one of its axes along which the mirroring will occur.

As you can see, the possibilities are infinite and the freedom complete: you can position the pivot point at any location around which we want the mirroring to occur, choose one transformation orientation and then one axis on it.

Pivot point

Pivot points must be set first. Pivot points will become the center of symmetry. If the widget is turned on it will always show where the pivot point is.

Note: The pivot point defaults to the median point in Edit mode. This is a special case of Edit mode as explained in the pivot point page.

Mesh before mirror.
Mesh after mirrored along X axis

On (Mirror around the 3D Cursor) the pivot point is the 3D Cursor, the transformation orientation is Local, a.k.a. the Object space, and the axis of transformation is X.

Mesh before mirror.
Mesh after mirrored along X axis using the 3d cursor as a pivot point

Transformation orientation

Transformation Orientations are found on the 3D area header, next to the Widget buttons. They decide which coordinate system will rule the mirroring.

Blender3D FreeTip.gif
This is the old manual!
For the current 2.7x manual see

User Manual

World and Ambient Effects


World Background

Ambient Effects

Stars (2.69)

Game Engine


Introduction to the Game Engine
Game Logic Screen Layout


Logic Properties and States
The Logic Editor


Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor


Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller


Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Property Editing

Game States



Camera Editing
Stereo Camera
Dome Camera




Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Framerate and Profile
Level of Detail

Python API

Bullet physics


Standalone Player
Licensing of Blender Game

Android Support

Android Game development