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Noise

Mode: Edit mode

Panel: Mesh tools panel (Editing context)

Note
Noise is an old feature. The Displace Modifier is a non-destructive alternative to the Noise tool and is a more flexible way to realize these sort of effects. The key advantages of the modifier are that it can be canceled at any moment, you can precisely control how much and in which direction the displacement is applied, and much more….
See also the ANT Landscape add-on.


The Noise function allows you to displace vertices in a mesh based on the grey values of the first texture slot of the material applied to the mesh.

The mesh must have a material and a texture assigned to it for this tool to work. To avoid having the texture affect the material's properties, it can be disabled in the texture menu.

The Noise function displaces vertices along the object’s ±Z-Axis only.

Noise permanently modifies your mesh according to the material texture. Each click adds onto the current mesh. For a temporary effect, map the texture to Displacement for a render-time effect. In Object/Edit mode, your object will appear normal, but will render deformed.

The deformation can be controlled by modifying the Mapping panel and/or the texture's own panel (e.g. Clouds, Marble, etc.).

mesh before noise is added
mesh after noise is added, using basic cloud texture


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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development