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Mode: Edit mode

Hotkey: CtrlB or W » Bevel

Menu: Mesh » Edges » Bevel or CtrlE » Bevel

With bevel and without bevel.

The bevel tool allows you to create chamfered or rounded corners to geometry. A bevel is an effect that smooths out edges and corners. True world edges are very seldom exactly sharp. Not even a knife blade edge can be considered perfectly sharp. Most edges are intentionally beveled for mechanical and practical reasons.

Bevels are also useful for giving realism to non-organic models. In the real world, the blunt edges on objects catch the light and change the shading around the edges. This gives a solid, realistic look, as opposed to un-beveled objects which can look too perfect.

Bevel Modifier

The Bevel Modifier is a non destructive alternative to the bevel tool. It gives you the same options, with additional goodies, like the bevel width controlled by the vertices weight, and all the modifiers general enhancements (non-destructive operations, …). Note that the Bevel modifier has no recursive option. To overcome this, you can add additional modifiers to multiply the effect.


The Bevel tool works only on selected edges. It will recognize any edges included in a vertex or face selection as well, and perform the bevel the same as if those edges were explicitly selected. The Bevel tool smooths the edges and/or “corners” (vertices) by “subdividing” them a specified number of times (see the options below for details about the bevel algorithm).

Use CtrlB or a method listed above to run the tool. Move the mouse to interactively specify the bevel offset, and scroll the Wheel Template-MW.png to increase or decrease the number of segments. (see below)

Selected edge before beveling
Result of bevel


You can change the bevel width by moving the mouse towards and away from the object, a bit like with transform tools. As usual, the scaling can be controlled to a finer degree by holding ⇧ Shift to scale in 0.001 steps. LMB Template-LMB.png finalizes the operation, RMB Template-RMB.png or Esc aborts the action.

Bevel with 4 segments
The number of segments in the bevel can be defined by scrolling the mouse Wheel Template-MW.png to increase or decrease this value. The greater the number of recursions, the smoother the bevel.

Alternatively, you can manually enter a scaling value while using the tool, or in the Mesh Tool options panel after using the tool.


Result of beveling multiple edges
Another example of beveling multiple edges

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User Manual

World and Ambient Effects


World Background

Ambient Effects

Stars (2.69)

Game Engine


Introduction to the Game Engine
Game Logic Screen Layout


Logic Properties and States
The Logic Editor


Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor


Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller


Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Property Editing

Game States



Camera Editing
Stereo Camera
Dome Camera




Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Framerate and Profile
Level of Detail

Python API

Bullet physics


Standalone Player
Licensing of Blender Game

Android Support

Android Game development