From BlenderWiki

Jump to: navigation, search
Blender3D FreeTip.gif
IMPORTANT! Do not update this page!
We have moved the Blender User Manual to a new location. Please do not update this page, as it will be locked soon.

Page status (reviewing guidelines)

Page reviewed and in good shape

Selecting Mesh Components

There are many ways to select elements, and it depends on what Mesh Select Mode you are in as to what selection tools are available. First we will go through these modes and after that a look is taken at basic selection tools.

Selection Modes

Select Mode Header Widgets

Edit mode selection buttons

In Edit mode there are three different selection modes. You can enter the different modes by selecting one of the three buttons in the toolbar.

Using the buttons you can also use more than one selection mode at a time by ⇧ ShiftLMB Template-LMB.png clicking the buttons.

Selected vertices are drawn in orange, unselected vertices in black, and the active or last selected vertex in white.
In this mode the vertices are not drawn. Instead the selected edges are drawn in orange, unselected edges black, and the active or last selected edge in white.
In this mode the faces are drawn with a selection point in the middle which is used for selecting a face. Selected faces and their selection point are drawn in orange, unselected faces are drawn in black, and the active or last selected face is highlighted in white.

Almost all modification tools are available in all three mesh selection modes. So you can Rotate, Scale, Extrude, etc. in all modes. Of course rotating and scaling a single vertex will not do anything useful without setting the pivot point to another location, so some tools are more or less applicable in some modes.

The three selection mode buttons are only visible in Edit mode. The colors of selected, unselected and active components depend entirely on the current theme. Black, orange and white are from the default theme.

Select Mode Pop-up

Mode: Edit mode

Hotkey: Ctrl⇆ Tab

Mesh Select Mode menu

You can also choose a selection mode with the pop-up menu

Select Mode » Vertices
Press Ctrl⇆ Tab and select Vertices from the pop-up menu, or press Ctrl⇆ Tab1.
Select Mode » Edges
Press Ctrl⇆ Tab and select Edges from the pop-up menu, or press Ctrl⇆ Tab2.
Select Mode » Faces
Press Ctrl⇆ Tab and select Faces from the pop-up menu, or press Ctrl⇆ Tab3.

Switching select mode

When switching modes in an “ascendant” way (i.e. from simpler to more complex), from Vertices to Edges and from Edges to Faces, the selected parts will still be selected if they form a complete element in the new mode.

For example, if all four edges in a face are selected, switching from Edges mode to Faces mode will keep the face selected. All selected parts that do not form a complete set in the new mode will be unselected.

Hence, switching in a “descendant” way (i.e. from more complex to simpler), all elements defining the “high-level” element (like a face) will be selected (the four vertices or edges of a quadrangle, for example).

By holding Ctrl when selecting a higher selection mode, all elements touching the current selection will be added, even if the selection does not form a complete higher element.

See (Vertices mode example), (Edges mode example), (Faces mode example) and (Mixed mode example) for examples of the different modes.

Vertices mode example.
Edges mode example.
Faces mode example.
Mixed mode example.

Selection Tools

The select menu in edit mode contains tools for selecting components. These are described in more detail in the following pages.

Border Select
Enables a rectangular region for selection
Circle Select
Enables a circular shaped region for selection
(De)select All A
Select all or none of the mesh components.
Invert Selection CtrlI
Selects all components that are not selected, and deselect currently selected components.
Select Random
Selects a random group of vertices, edges, or faces, based on a percentage value.
Checker Deselect
Deselect alternating faces, to create a checker like pattern.
Select Sharp Edges
This option will select all edges that are between two faces, forming an angle less than the user-specified value. The lower this angle limit, the sharper the selected edges will be. At 180°, all “manifold” (see below) edges will be selected.
Linked Flat Faces (Ctrl⇧ ShiftAltF)
Select connected faces based on a threshold of the angle between them. This is useful for selecting faces that are planar.
Interior Faces
Select faces where all edges have more than 2 faces.
Side of Active
Selects all data on the mesh in a single axis
Select Faces by Sides
Selects all faces that have a specified number of edges.
Select Non Manifold (Ctrl⇧ ShiftAltM)
Selects vertices that are not completely bound by geometry, including border edges, floating edges, and orphan vertices. Only available in Vertex mode.
Select all vertices or edges that do not form part of a face.
Select components based on how similar certain properties are to it.
More CtrlNum+
Propagates selection by adding components that are adjacent to selected elements.
Less CtrlNum-
Deselects components that form the bounds of the current selection
Select mesh items at the mirrored location.
Linked CtrlL
Selects all components that are connected to the current selection.
Shortest Path
Selects the shortest vertex path between two selected vertices or edges
Edge Loop
Selects a loop of edges from a selected edge
Edge Ring
Selects edges parallel to a selected edge in the same ring of faces
Loop Inner-Region
Converts a closed selection of edges to the region of faces it encloses
Boundary Loop
Converts a selection of faces to the ring of edges enclosing it

Blender3D FreeTip.gif
This is the old manual!
For the current 2.7x manual see

User Manual

World and Ambient Effects


World Background

Ambient Effects

Stars (2.69)

Game Engine


Introduction to the Game Engine
Game Logic Screen Layout


Logic Properties and States
The Logic Editor


Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor


Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller


Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Property Editing

Game States



Camera Editing
Stereo Camera
Dome Camera




Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Framerate and Profile
Level of Detail

Python API

Bullet physics


Standalone Player
Licensing of Blender Game

Android Support

Android Game development