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Selecting Edges

Buttons for the selection modes
Edges can be selected in much the same way as vertices and faces - by right-clicking them while Edge Select Mode is activated. Pressing ⇧ Shift while clicking will add/subtract to the existing selection.

Edge Loops

Mode: Edit Mode (Mesh)

Hotkey: AltRMB Template-RMB.png - or ⇧ ShiftAltRMB Template-RMB.png for modifying existing selection

Menu: Select » Edge Loop

Edge loops can be selected by first selecting an edge (vertex or edge selection mode), and then going to Select » Edge Loop. The shortcut AltRMB Template-RMB.png on an edge (either vertex or edge select mode) is a quicker and more powerful way of doing so. More powerful, because you can add/remove loops from an existing selection if you press ⇧ Shift too.
Note, that if you want to select a loop while being in vertex select mode, you still have to perform the shortcut on an edge - while you, for just selecting vertices, would rightclick on a vertex.

An edge loop


Alt on Linux
Alt is on some Linux distros caught by the windows manager. If you see the above shortcut not working, make sure that blender can properly recognize the usage of Alt.


Edge Rings

Mode: Edit Mode (Mesh)

Hotkey: AltCtrlRMB Template-RMB.png - or ⇧ ShiftAltCtrlRMB Template-RMB.png for modifying existing selection

Menu: Select » Edge Ring

Edge Rings are selected similarly. Based on the selection of an edge go to Select » Edge Ring. Or use AltCtrlRMB Template-RMB.png on an edge.

An Edge Ring
Convert selection to whole faces
If the edge ring selection happened in Edge Select Mode, switching to Face Select Mode will erase the selection.

This is because none of those faces had all its (four) edges selected, just two of them.

Instead of selecting the missing edges manually or by using ⇧ ShiftAltRMB Template-RMB.png twice, it is easier to first switch to Vertex Select Mode, which will kind of "flood" the selection. A subsequent switch to Face Select Mode will then properly select the faces.




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For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development