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Introduction

In this section will be described tools for manipulating objects in Object Mode.

Information about some additional possibilities are described in Manipulation in 3D.

Object Mode

Object Mode button

By default new files opens with enabled Object Mode. To enable it you may in 3D View window → Header click Object Mode button (see picture Object Mode button)

All edition tools works only with selected objects. See Selecting Objects for more information.

All commands described below can be found in Object menu and/or in Object tools panel (see pictures).

Object tools panel
Object menu

Creation and deletion

The most basic edition includes manipulation with existence of objects. Below are listed different types of creation and deletion tools.

Add

Hotkey: ⇧ ShiftA

Menu: MainAdd

We may add one of those primitives:

  • Mesh: Plane, Cube, Circle, UV Sphere, Icosphere, Cylinder, Cone, Grid, Monkey, Torus.
  • Curve: Bezier, Circle, NURBS Curve, NURBS Circle, Path.
  • Surface: NURBS Curve, NURBS Circle, NURBS Surface, NURBS Cylinder, NURBS Sphere, NURBS Torus.
  • Metaball: Ball, Capsule, Plane, Ellipsoid, Cube.
  • Text.
  • Armature: Single Bone.
  • Lattice.
  • Empty: Plane Axis, Arrows, Single Arrow, Circle, Cube, Sphere, Cone, Image.
  • Speaker.
  • Camera.
  • Lamp: Point, Sun, Spot, Hemi, Area.
  • Force Field: Force, Wind, Vortex, Magnetic, Harmonic, Charge, Lennard-Jones, Texture, Curve Guide, Boid, Turbulence, Drag, Smoke Flow.
  • Group Instance: (user defined groups of objects).


Duplicate

Hotkey: ⇧ ShiftD

Menu: Object → Duplicate Objects

Hotkey: AltD

Menu: Object → Duplicate Linked

Duplication makes exact copy of objects. May be linkage of some attributes depending on specific tool. See Duplication for more information.

Join

Hotkey: CtrlJ

Menu: Object → Join

Joining makes one single object from all selected objects. Objects must be of the same type. Origin point is obtained from the previously active object. Performing a join is equivalent to adding new objects while in Edit mode. The non-active objects are deleted (their meshes were taken by active object). Only the active object remains. This only works with editable objects, containing meshes and curves.

Delete

Hotkey: X, D or Delete, D

Menu: Object → Delete... → Delete

Deletion erases selected objects.

Transformation tools

Objects can be transformed in a variety of ways. Below are listed different types of transformation.

Translate

Hotkey: G

Menu: Object → Transform → Grab/Move

Translation means changing location of objects. This changes X, Y and/or Z coordinates of object's Origin point relative to center of coordinates.

Rotate

Hotkey: R

Menu: Object → Transform → Rotate

Rotation means changing angles of objects. This changes rotation angles around X, Y and/or Z axes of object's coordinate system relative to current coordinate system. No parts of each object are changing their position relative to other parts of the same object.

Scale

Hotkey: S

Menu: Object → Transform → Scale

Scaling means changing proportions of objects. This proportionally stretches object along X, Y and/or Z axes of object's coordinate system.




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User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development