From BlenderWiki

Jump to: navigation, search
Blender3D FreeTip.gif
IMPORTANT! Do not update this page!
We have moved the Blender User Manual to a new location. Please do not update this page, as it will be locked soon.
Page status (reviewing guidelines)

Images need the settings panel image
Proposed fixes: none

Smoke Flow object

Create a Flow Object

Once you have defined the volume that will contain smoke, we'll add an object from which the smoke will be emitted. Add another cube and make sure it's inside the domain cube ⇧ ShiftA  »  Mesh » Cube; 3D view must be selected).

While in edit mode go to physics and add smoke to the small cube, too. This time chose Flow.

The smoke will not be emitted from the object itself but from particles the object emits. So we need to set up a particle system. With the small cube still selected go to the particle tab. Add a new particle system and turn off the physics because we want our smoke emit from stationary place. We also don't want to see the particles so turn off the render, too.

The particles tab is right next to the physics tab
We don't want the particles to be affected by physics
We also don't want to see the particles

Now go back to the physics tab and chose the particle system in the smoke section. There should be a list with just one system to chose from that is called 'ParticleSystem' since we did not change the name. Now you can scrub through the timeline to see smoke coming from the cube. Another way to preview the smoke is starting the animation by AltA (stop it the same way).

Select the newly created particle system here
Either scrub on the timeline or use ALT+A
Now there should be smoke in the viewport

Settings

Outflow
Delete smoke from simulation.
Particle System
Particle system emitted from the object.
Initial Velocity
Smoke inherits its velocity from the emitter particle.
Multiplier
Multiplier to adjust velocity passed to smoke.

Initial Values

Absolute Density
Only allow given density value in emitter area.
Density
Initial density value.
Temp. Diff.
Temperature to ambient temperar.



Blender3D FreeTip.gif
This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development