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Soft Body simple examples

Some simple examples showing the power of softbody physics.

Bouncing cube

Change your start and end frames to 1 and 150.

The timeline

Add a plane, and scale it 5 times. next go to the physics tab, and add a collision. the default settings are fine for this example.

Now add a cube, or use the default cube. Tab into edit mode and subdivide it thrice. then add a bevel modifier to it, to smoothen the edges. to add a little more, press r twice, and move your cursor a bit.

When finisht, your scene should look like this:

The scene, ready for softbody physics

Everything is ready to add the softbody physics. go to the physics tab and add 'softbody'. uncheck the soft body goal , and check softbody self collision. under soft body edges, increase the bending to 10.

Playing tha animation with alt a will now give a slow animation of a bouncing cube. to speed things up, we need to bake the softbody physics.

Under Soft Body Cache change start and end to your start and end frames. in this case 1 and 150. To test if everything is working, you can take a cache step of 5 or 10, but for the final animation it's better to reduce it to 1, to cache everything.

When finisht, your physics panel should look like this:

The physics settings.


You can now bake the simulation, give the cube materials and textures and render the animation.

Result

The rendered bouncing cube:


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User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
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Actuator Editing
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Introduction
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Game States

Introduction

Camera

Introduction
Camera Editing
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World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
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Path Finding

Navigation Mesh Modifier

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Python API

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Bullet physics
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Deploying

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Android Game development