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InterfaceEditingInputAdd-OnsThemesFileSystem

File Preferences

The picture shows the file preferences which are explained below.

Manual-Interface-Configuration-File-UserPreferencesFile.png


File Paths

When you work on an important project, it is wise to configure it. Set default paths for the different file types you will be using.

Here is an example of a configuration:

Fonts //fonts/
Textures //textures/
Texture Plugins //plugins/texture/
Sequence Plugins //plugins/sequence/
Render Output //renders/
Scripts //scripts/
Sounds //sounds/
Temp //tmp/

Note that blender wont create your project structure automatically. You need to create all directories manually in your file browser.


Scripts Path

By default Blender looks in several directories (OS dependant) for scripts. By setting a user script path in the preferences an additional directory is looked in. This can be used to store certain scripts/templates/presets independently of the currently used Blender Version.

Inside the specified folder specific folders have to be created to tell Blender what to look for where. This folder structure has to mirror the structure of the scripts folder found in the installation directory of Blender:

- scripts
   - addons
   - modules
   - presets
       - camera
       - cloth
       - interface_theme
       - operator
       - render
       - ...
   - startup
   - templates

Not all of the folders have to be present.


Save & Load

Relative Paths
By default, external files use a relative path. This works only when a Blender file is saved.
Compress File
Compress .blend file when saving.
Load UI
Default setting is to load the Window layout (the Screens) of the saved file. This can be changed individually when loading a file from the Open Blender File panel of the File Browser window.
File extension filter
Filter File Extensions
By activating this, file dialog windows will only show appropriate files (i.e. .blend files when loading a complete Blender setting). The selection of file types may be changed in the file dialog window.
Hide Dot File/Datablocks
Hide file which start with ".*" on file browsers (in Linux and Apple systems, ".*" files are hidden).
Hide Recent Locations
Hides the Recent panel of the File Browser window which displays recently accessed folders.
Show Thumbnails
Displays a thumbnail of images and movies when using the File Browser.


Auto Save

Save Versions
Number of versions created for the same file (for backup).
Recent Files
Number of files displayed in File » Open Recent.
Save Preview Images
Previews of images and materials in the File Browser window are created on demand. To save these previews into your .blend file, enable this option (at the cost of increasing the size of your .blend file).
Auto Save Temporary File
Enable Auto Save (create a temporary file).
Timer
Time to wait between automatic saves.

Read more about Auto Save options »



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This is the old manual!
For the current 2.7x manual see http://www.blender.org/manual/


User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development