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Stroke

Stroke Line Style

Strokes are the final rendered lines. Yet you can tweaks them, for example, by removing the ones longer/shorter than some threshold, chaining lines into a single stroke or breaking a stroke into several ones based on angles, dashed pattern, etc.

Chaining

By default all retrieved lines from the line set are chained together. There are two basic chaining methods:

Plain
The default chaining method; it creates simple chains.
Sketchy
This chaining option allows for generating chains of feature edges with sketchy multiple strokes. Basically, it generates Round strokes instead of a single one. It is only really useful if you use some random-driven modifiers in the line style!
Rounds
It specifies the number of rounds in sketchy strokes.

Chaining can also be turned off to render each line separately, which can be useful for line styles which depend on accurate representation of the line set.

Chaining


Splitting

You can split up chains of Freestyle lines by checking one of the following:

Material Boundary
Splits chains of feature edges if they cross from one material to another.
Min 2D Angle and Max 2D Angle
Splits chains of feature edges when they make a 2D angle above (or below) a minimum (or maximum) threshold.
Splitting
2D Length
Splits chains when they are longer than the given value.
D1/G1/D2/G2/D3/G3
Splits the chains using the given dashed pattern (“D” stands for “dash”, “G” stands for “gap”; see also below).


Selection

Selection

You can also choose to only select (i.e. render) chains longer than Min 2D Length and/or shorter than Max 2D Length.

Caps

You can choose between three types of line caps:

Butt
Flat cap, exactly at the point the line ends.
Line tip caps
Round
A half circle centered on the end point of the line.
Square
A square centered on the end point of the line (hence, like the circle, the drawn end of the line is slightly extended compared to its computed value).


Dashed Line

Dashes Line UI

By enabling the Dashed Line check box, you can specify three pairs of dash and gap lengths. Dash values define the lengths of dash strokes, while gap values specify intervals between two dashes.

If a zero gap is specified, then the corresponding dash is ignored even if it has a non-zero value.

Dashes are treated as separate strokes, meaning that you can apply line caps, as well as color, alpha and thickness modifiers.

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User Manual

World and Ambient Effects

World

Introduction
World Background

Ambient Effects

Mist
Stars (2.69)


Game Engine

Introduction

Introduction to the Game Engine
Game Logic Screen Layout

Logic

Logic Properties and States
The Logic Editor

Sensors

Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers

Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators

Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties

Introduction
Property Editing

Game States

Introduction

Camera

Introduction
Camera Editing
Stereo Camera
Dome Camera

World

Introduction

Physics

Introduction
Material Physics
No Collision Object
Static Object
Dynamic Object
Rigid Body Object
Soft Body Object
Vehicle Controller
Sensor Object
Occluder Object

Path Finding

Navigation Mesh Modifier

Game Performance

Introduction
System
Display
Framerate and Profile
Level of Detail

Python API

Introduction
Bullet physics
VideoTexture

Deploying

Standalone Player
Licensing of Blender Game

Android Support

Android Game development